The following guidelines are set to aid in streamlining the process of creating a Player Character (PC). It also encourages gameplay cohesion. During a player’s first session, The DM Team can walk you through the steps of creating your own character.

Please feel safe to ask for clarifications or help with any of these parameters. Questions about character creation asked in our Discord (link sent in email) will be readily answered between sessions.


What Can I Play?

  • The Ancestries (“Race”), Classes*, and Subclasses from the following resource books are permitted:
    • Players Handbook [PHB 2014 and PH 2024]
    • Eberron: Rising from the Last War
    • Sword Coast Adventurer’s Guide [SCAG]
    • Volo’s Guide to Monsters [VGM]
    • Xanathar’s Guide to Everything [XGE]
    • Tasha’s Cauldron of Everything [TCE]
    • Mordenkainen’s Tome of Foes [MTF]
    • Mordenkainen’s Monsters of the Multiverse [MMM]
    • Fizban’s Treasury of Dragons
    • Bigby Presents: Glory of the Giants
  • Abilities Scores using standard array or point buy from the Player’s Handbook
    • Ancestry bonus placements permitted: original and flexible method (from Tasha’s Cauldron of Everything; TCE)
  • Start at Level 1 in January 2025

What Numbers Can I Use?

• Abilities Scores using Standard Array or Point Buy from PH

• Ancestry bonus placements permitted: original and flexible method (from Tasha’s Cauldron of Everything (TCE))

What Level Am I?

• Start at Level 1 in January 2025

• Milestone leveling will be used (based on storyline plot points)

What About My Backstory?

A character’s Background gives us an idea about who the character was before they begun their fantastic journey. An Alignment (not necessary at the start) can help guide a character’s moral code. The Ability Scores and Skills are numbers that represent what they are capable of at any given moment.

With all of this in mind, the stories that unfold in the world of Ludos will be fundamental in getting to know and shaping your character. We will be focusing on who the characters are when confronted with challenges and when interacting with others in the adventuring party.

Instead, we strongly suggest that you determine your character’s height and a few of their favorites (color, animal, food, etc.). This helps with roleplaying with one another right from the start.

If the process of writing a backstory helps you become comfortable with your character after initial creation, then go for it! Keep in mind that they will be new to adventuring.

Tsuran Campaign 2025

For our third year’s storyline, here are some parameters to help form your backstory:

  • Your character must be from or live in the city of Tsuran.
    They can be from or live anywhere within the city, have whatever storied past you want them to, and grow up in whatever condition you think would be interesting.

    If they aren’t from the city, you should think about why they came, why they stay, and what they’ve built there.
  • Your character should have a reason to take a job from the Explorer’s Coalition.
    The campaign will likely (it could depend on the table) kick off with your characters meeting to take a job from the Explorer’s Coalition.

    They don’t necessarily need to have interest in joining them, enjoy working with them, or even want to be there, but they need a reason to be there looking for a job to take on in the first place.
  • Your character should be capable of working with others.
    You’ll be part of a party amongst a set of other parties all trying to work together. If your character wouldn’t be in a group like that, then don’t play that character!

Join our exclusive Discord server (link sent via email upon signing up) for access to Quick Reference and Player Reference guides for more lore about our newest setting.

What if I want to play a … ?

Re-flavoring or “re-skinning” is strongly encouraged to make these builds and mechanics feel better for your characters.


This is a lot…

Character Creation can be both incredibly fun and overwhelming. The Player’s Handbook is essentially a textbook of guidelines. We will be here to walk you through the process.

Additionally, if the character does not feel like a good fit after playing them for a few sessions, you’re allowed to change aspects of them until reaching Level 5, at which they build will be locked for the sake of story continuity.